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python source code for Games, cartoon, programs , etc




Snake Game

#importing libraries
import turtle
import random
import time

#creating trutle screen
screen = turtle.Screen()
screen.title('DATAFLAIR-SNAKE GAME')
screen.setup(width = 700, height = 700)

screen.tracer(0)
turtle.bgcolor('turquoise')

##creating a border for our game

turtle.speed(5)
turtle.pensize(4)
turtle.penup()
turtle.goto(-310,250)
turtle.pendown()
turtle.color('black')
turtle.forward(600)
turtle.right(90)
turtle.forward(500)
turtle.right(90)
turtle.forward(600)
turtle.right(90)
turtle.forward(500)
turtle.penup()
turtle.hideturtle()

#score
score = 0
delay = 0.1

#snake
snake = turtle.Turtle()
snake.speed(0)
snake.shape('circle')
snake.color("black")
snake.penup()
snake.direction = 'stop'

#food
fruit = turtle.Turtle()
fruit.speed(0)
fruit.shape('circle')
fruit.color('red')
fruit.penup()
fruit.goto(30,30)

old_fruit=[]

#scoring
scoring = turtle.Turtle()
scoring.speed(0)
scoring.color("black")
scoring.penup()
scoring.hideturtle()
scoring.goto(0,300)
scoring.write("Score :",align="center",font
("Courier",24,"bold"))

#######define how to move
def snake_go_up():
    if snake.direction != "down":
          snake.direction = "up"

def snake_go_down():
     if snake.direction != "up":
          snake.direction = "down"

def snake_go_left():
     if snake.direction != "right":
          snake.direction = "left"

def snake_go_right():
    if snake.direction != "left":
          snake.direction = "right"

def snake_move():    
   if snake.direction == "up":      
         y = snake.ycor()        
         snake.sety(y + 20)
   if snake.direction == "down":        
        y = snake.ycor()      
        snake.sety(y - 20)
   if snake.direction == "left":      
        x = snake.xcor()      
       snake.setx(x - 20)
   if snake.direction == "right":      
       x = snake.xcor()        
       snake.setx(x + 20)
# Keyboard bindings
screen.listen()
screen.onkeypress(snake_go_up, "Up")
screen.onkeypress(snake_go_down, "Down")
screen.onkeypress(snake_go_left, "Left")
screen.onkeypress(snake_go_right, "Right")

#main loop

while True:
         screen.update()
              #snake and fruit coliisions        
         if snake.distance(fruit)< 20:              
                 x = random.randint(-290,270)              
                 y = random.randint(-240,240)              
                 fruit.goto(x,y)                
                 scoring.clear()              
                 score+=1              
                 scoring.write("Score:{}".format
(score),align="center",font=("Courier",24,"bold"))              
                   delay-=0.001

                    ## creating new_ball                
                    new_fruit = turtle.Turtle()                
                    new_fruit.speed(0)              
                   new_fruit.shape('square')              
                   new_fruit.color('red')          
                   new_fruit.penup()
                   old_fruit.append(new_fruit)

          #adding ball to snake

          for index in range(len(old_fruit)-1,0,-1):
                   a = old_fruit[index-1].xcor()
                   b = old_fruit[index-1].ycor()

                    old_fruit[index].goto(a,b)

          if len(old_fruit)>0:
                 a= snake.xcor()
                 b = snake.ycor()
                 old_fruit[0].goto(a,b)
                 snake_move()

            ##snake and border collision
           if snake.xcor()>280 or snake.xcor()< -300 or snake.ycor()>240 or snake.ycor()<-240:
                     time.sleep(1)
                     screen.clear()
                     screen.bgcolor('turquoise')
                     scoring.goto(0,0)
                     scoring.write("   GAME OVER \n Your Score is {}".format(score),align="center",font=("Courier",30,"bold")) 

            ## snake collision
           for food in old_fruit:
                     if food.distance(snake) < 20:
                               time.sleep(1)
                               screen.clear()
                               screen.bgcolor('turquoise')
                               scoring.goto(0,0)
                               scoring.write("    GAME OVER \n Your Score is {}".format(score),align="center",font=("Courier",30,"bold"))

            time.sleep(delay)

turtle.Terminator()

IF YOU FACE ANY PROBLEM DM ME ON INSTAGRAM OR E-MAIL ME CONTACT INFO IS GIVEN BELOW
                                                            OUT PUT 1
                                                           creating trutlr screen
                                                            OUT PUT 2
                                                             making bordor and Score
                                                                                                                                             OUT PUT 3
                                                                                                                              adding colour and final result

Contact info